Update
I’m not sure if any of the backend is working on this issue, but over the months I’ve noticed small but noticeable performance improvements in the input delay. And games such as Arsenal are now somewhat playable with a workaround:
The workaround
The workaround is to flick your mouse into stationary positions for the input queue to take breaks and catch up for the next move, or over-shoot in compensation for the consistent input delay. Setting graphics to 1 and capping FPS to 30 is necessary in some maps for the most optimal experience.
Although frustrating to have to play like this, it is playablePC Specs:
OS: Windows 10 Home
GPU: AMD Radeon RX Vega 56
CPU: AMD FX-8350 (8 Core 4200 Mhz)
Memory: 8GB Rammisc & versions
OS version: latest -
1903
GPU version: latest -19.12.1
CPU Cores/Threads: 8 / 8
CPU Clock:4200 Mhz
CPU Platform:AM3r2
RAM Size: 2x Kingston 4GB
RAM Type:DDR3-1333 / PC3-10600 DDR3 SDRAM UDIMM
RAM Clock:667 MHz
The game client seems to struggle a lot less and recovers way faster from the input queue than before.
*Doing the same test from 70± days ago
That said, this issue with ‘Mouse Move’ will still hinder Roblox categories such as first person shooters and other action based games that involve mouse movement. This issue wasn’t apparent before an update around 2019-08-04T23:00:00Z on my machine