Simple Datastore Handler Tutorial

alexnewtron published a modified version of stravant’s PlayerDataStore, which retries when the first :GetAsync fails instead of crashing and burning.

The PlayerDataStore also has a wiki article: https://www.robloxdev.com/articles/Saving-player-data-using-PlayerDataStore

kampfkarren also has DataStore2, which uses OrderedDataStores to make sure that even old saves are backed up somewhere. Afaik bereeza uses the same technique for his games. I’m personally biased against it though since I don’t like the thought of unbounded growth, but that’s just me.

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