Simple Dealership UI interface

Opinions on this simple dealership UI I made? You can read more about it in the description of the video!

I’m open to all types of feedback and criticism!

1 Like

I think it’s good but only thing I see is that the notification takes like a second to expand. I think it would be more satisfying if it expanded instantly.

The actual notifcation module isn’t mine, it’s this one, however I can try to edit it through the settings as I plan on making the notification color match the UI.

1 Like

Your UI is great. It does the job and looks decent. So, there are no things for me to criticize, but there are a few suggestions I have.
What I can recommend is something like this, adding a border to the UI that the mouse is hovering over:

instead of making the UI like a decal of a car. You can make a viewport frame that shows the car, and the car rotates, to show how the car looks from the front and back; before the player buys it.

Also, experiment around with UI Tweening; to make the UI look more sleek, and lively.

Good luck, and great job with the UI design over all!

The images are viewport frames, however since it’s not for a game, I just reused the same model over and over again as a placeholder :sob:

Also, there is a feint highlight to the UI when you select it in the scrolling frame, however I could add the highlight to the purchase button.

Since it’s not a game and simply a test, I don’t plan on making the ui tween in and out as if it were a real game.

I’ll make the UI open source however for people to mess around with. (script wont come with it)

1 Like