Simple Remote Security

I actually did though.

This is true. The client can access and edit anything.

Stop trying to make these workarounds to exploits. Just stop. Make sure the client is put in its place and can’t do anything it shouldn’t be doing, it’s as simple as that. No trying to secure your remotes with tricks or encryption, just code your game in a way that doesn’t give power to the client.

As for the rest of what you said, I’m not going to reply to that because honestly I don’t really understand what you said.

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