I just did this for my game:
if Goal and Humanoid:GetState() ~= Enum.HumanoidStateType.Climbing then
Path:Run(Goal)
end
I run my pathfinding in a loop, so if you don’t, then I’m not sure why your npc won’t climb
I just did this for my game:
if Goal and Humanoid:GetState() ~= Enum.HumanoidStateType.Climbing then
Path:Run(Goal)
end
I run my pathfinding in a loop, so if you don’t, then I’m not sure why your npc won’t climb