no matter where it’s at it will keep jumping, is that normal?
I don’t get the issue, I’m unable to reproduce it (used it in my worst game and didn’t experience the issue)
incredibly useful work thank you
whenever i put my pathfinding chase code onto bigger npc’s they start to turn sharply when i move alot, depends on how big the npc is
any help?
code:
vid:
Delete the while loop, just use the same script as the doc exmaplet
im having a bit of trouble with this.
when using this module on characters that are extremely large (nearly 230 studs tall), the module just doesnt work.
humanoid:moveto() works, but when i try to use path:run() the character just doesnt move.
Have you made sure that it actually works on normal characters too?
Yes, it works on normal characters, and I think I’m using everything correctly.
Unfortunately, this is on Roblox’s side. Basically, the pathfinder is on the server, so if you have ping higher than zero, you’ll see delay. On the server, the pathfinder is caught up however, so just make a swing animation for the rake and it should look fine.
For the stutter, isn’t there a fix for that by setting the network ownership of the npc to something?
Kind of. It may help with regular stuttering, but not with the issue where the npc can’t catch up after a certain point.
ah, ok, different issue , of moving … maybe the waypoints it is going to are to close together
?/and or timing… what causes the delay ?
Ping/latency. The pathfinder is caught up to the player on the server, but on the players’ screen you are “ahead” of the pathfinder, causing it to “lag” behind the player. The higher ping, the more “lag” they seem to have.
is it possible to set the goal to be the player instead of a part?
It should not be looping every half a second! It should be looped outside the function to constantly search for players.
Hey this issue popped up for me using simplepath is there a way to fix this?
Is there any way to tell it how wide the character is? My custom rig keeps getting stuck, but using a normal rig works fine. Ive had problems with just using roblox pathfinding so I decided to try this out, but still cant get it to work.
Edit: found it! you just need to put it in when you call
simplepath.new(agent, agentparameters)