local zoneModule = require(game:GetService("ServerStorage"):WaitForChild("SimpleZone"))
local zone = zoneModule.new(script.Parent)
zone:ListenTo("Player", "Entered", function(player)
player:RemoveTag("StikeableByLightning")
print(("%s entered the zone!"):format(player.Name))
end)
SimpleZoneVSZonePlusMeshPartTest.rbxl (149.0 KB)
Here is a place file showing what I am talking about. You might need to go to different parts of the dome to see the difference clearly which is why I’ve added in a magic carpet.
I have been able to work around the issue by using a smaller dome within that dome as it seems your module just makes a slightly larger zone than zoneplus. EDIT: i had to use maths because neither zoneplus nor simple zone was sufficient.
Hi, this is an issue with SimpleSignal version 68 and below, please make sure the SimpleSignal dependency is at version 69 by updating it or downloading the latest SimpleZone release
I dunno if I’m gonna put it on Wally since because I do all development on Studio it’d require me to port the module to typescript (iirc) for current and all future updates, which I honestly can’t be bothered to do