I’d like to know if there’s a way to have an object physically simulated, but unaffected by other physically simulated objects.
I have a boat fighting game, and lots of players go on each boat, the problem is that the players can lag, and essentially act as a temporary anchored block for a time period, causing many lag spikes on the boats meant for 20 players each.
If anyone can help me achieve this without resorting to positioning objects with code, that would be very helpful.