Site 76 Changelog v.(1.3.0)

Anomalies:

  • 4 new anomalies have been added!
    Eye Pods (Based on SCP - 131).

    • Once released, will roam the facility, occasionally following players
    • If they encounter the sculpture, they will look at him for 10 seconds before moving on.
    • Automatically returns to containment after 10 minutes.
      Mr Fish (Based on SCP - 527)
    • Neutral Anomaly. Once released, will roam the facility.
    • Can be re-contained by shooting him, but will cause him to run away.
    • Inside his containment is a pearl that can be sold to MCD Agents.
      Door Man (Based on SCP - 303)
    • Hostile anomaly which will roam the facility once released.
    • Hides behind any keycard door in the facility. If you encounter him, he will attack you, drain stamina and stun you for 3 seconds.
    • Automatically re-contained after 20 minutes.
      The Living Room (Based on SCP - 002)
    • New heist anomaly which requires two players to start. No C4 required.
    • Once inside, steal as many samples as you can. But be careful! The room may attack back.
  • Burning Man and Shadow Child have been reworked.

    Burning Man:

    • Both AI and Player Burning Man now have three special abilities.
    • Ability 1 launches a fireball forwards, igniting anyone who touches it.
    • Ability 2 makes a ring of fire around the burning man, igniting everyone around him.
    • Ability 3 is a toggle heal that converts heat into health. Going from 100 to 0 heat will heal 400 health.
    • These abilities cost heat to use. Heat is gained from killing players.
    • Burning Man no longer insta-kills on touch, instead, he now ignites anyone he touches. If he touches them again, they are instantly killed.
    • The water cannon now works on players.
      Shadow Child:
    • Both AI and Player Shadow Child have a new special ability, and a new attack.
      -Ability 1 breaks all nearby Shoulder Mounted Lights for 15 seconds.
    • His new attack dazes and slows players who are hit by him for a brief second, and quickly deals damage to those nearby him. It is no longer an insta-kill.
  • Spawn Protection has been added to the prisoner spawn. These only apply to player anomalies:

    • Water Cannons that slow the burning man.
    • UV Lights that slow and damage the shadow child.
    • Lavender Gas dispensers that slow the plague doctor, and stop him from “curing” players.
  • The Old Man can now be stunned! Once he is stunned, he will return to his pocket dimension, making him unable to emerge near players for 30 seconds.

  • The Omega Warhead now requires three dangerous anomalies to be breached in order for it to be armed.

  • The Mask is now put on the Anomalies team once it has been breached from it’s containment.

  • The Jade Ring now works on the Player Plague Doctor.

User Interface:

  • We’ve begun overhauling the User Interface for the game
    • The Sidebar buttons have been overhauled to all be the same size, and are more obvious in what they do.
    • The stats from on top of the leader-board have been moved to the side, under the sidebar buttons.
    • You are able to see where Shard Vendors in the world are by hovering over how many shards you have.

Jobs:

  • Site Director has some new features!
    • You are now able to set an ‘Employee of the Month’, which will give the target player an instant payday of $1,000, as well as doubling their payday. This player will remain employee of the month until a new one is selected.
    • A Broadcast room has been added, which can target areas of the facility, letting everyone in a specific area know a message. Overseers can also broadcast.
    • Site Directors now spawn with an MP5K as well as a Desert Eagle.
  • Security, Mobile Task Force, and all Chaos Insurgency jobs now spawn with a bulletproof vest.

Economy:

  • New Currency: Shards.
    -Shards are used to play as anomalies. They will have more uses in the future!
    -Shards are currently capped at 250, as they have very limited uses.
    -You can buy shards for in-game currency from MCD Shard Vendors or by finding them randomly around the facility.
    +We’ve changed how much you earn per contract and how much paydays give out
    • Payday for Foundation Staff are now $75 instead of $50
    • MCD Skeleton Key Contract now gives $1500 instead of $85
  • We’ve changed a lot of prices of purchasable items
    • M4, AK47 now cost $40000, instead of $16050 and 15750 respectively
    • Rocket Launchers now cost $130,000, instead of $52,500
  • Robux Developer Products have been changed to give a lot more money for Robux.
    • Example: 100 R$ now gives you $5000 in-game currency.

Bugfixes:

  • We’ve fixed a lot of issues, but here are some of the more notable ones that have been fixed!
    • Fixed an issue that stopped Foundation members from choosing a job after the warhead was enabled. (‘Something has went wrong with your Humanoid’ issue)
    • Fixed an issue that allowed multiple of the same playable anomaly.
    • Mobile Task Force’s Contract should now work correctly after the warhead has been detonated. If it doesn’t, please let us know.
    • Anomalies can no longer change teams.
    • Heavy Containment now has signs in the hallways! Finding your way around should be easier.
4 Likes