Anomalies:
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4 new anomalies have been added!
Eye Pods (Based on SCP - 131).- Once released, will roam the facility, occasionally following players
- If they encounter the sculpture, they will look at him for 10 seconds before moving on.
- Automatically returns to containment after 10 minutes.
Mr Fish (Based on SCP - 527) - Neutral Anomaly. Once released, will roam the facility.
- Can be re-contained by shooting him, but will cause him to run away.
- Inside his containment is a pearl that can be sold to MCD Agents.
Door Man (Based on SCP - 303) - Hostile anomaly which will roam the facility once released.
- Hides behind any keycard door in the facility. If you encounter him, he will attack you, drain stamina and stun you for 3 seconds.
- Automatically re-contained after 20 minutes.
The Living Room (Based on SCP - 002) - New heist anomaly which requires two players to start. No C4 required.
- Once inside, steal as many samples as you can. But be careful! The room may attack back.
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Burning Man and Shadow Child have been reworked.
Burning Man:
- Both AI and Player Burning Man now have three special abilities.
- Ability 1 launches a fireball forwards, igniting anyone who touches it.
- Ability 2 makes a ring of fire around the burning man, igniting everyone around him.
- Ability 3 is a toggle heal that converts heat into health. Going from 100 to 0 heat will heal 400 health.
- These abilities cost heat to use. Heat is gained from killing players.
- Burning Man no longer insta-kills on touch, instead, he now ignites anyone he touches. If he touches them again, they are instantly killed.
- The water cannon now works on players.
Shadow Child: - Both AI and Player Shadow Child have a new special ability, and a new attack.
-Ability 1 breaks all nearby Shoulder Mounted Lights for 15 seconds. - His new attack dazes and slows players who are hit by him for a brief second, and quickly deals damage to those nearby him. It is no longer an insta-kill.
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Spawn Protection has been added to the prisoner spawn. These only apply to player anomalies:
- Water Cannons that slow the burning man.
- UV Lights that slow and damage the shadow child.
- Lavender Gas dispensers that slow the plague doctor, and stop him from âcuringâ players.
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The Old Man can now be stunned! Once he is stunned, he will return to his pocket dimension, making him unable to emerge near players for 30 seconds.
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The Omega Warhead now requires three dangerous anomalies to be breached in order for it to be armed.
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The Mask is now put on the Anomalies team once it has been breached from itâs containment.
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The Jade Ring now works on the Player Plague Doctor.
User Interface:
- Weâve begun overhauling the User Interface for the game
- The Sidebar buttons have been overhauled to all be the same size, and are more obvious in what they do.
- The stats from on top of the leader-board have been moved to the side, under the sidebar buttons.
- You are able to see where Shard Vendors in the world are by hovering over how many shards you have.
Jobs:
- Site Director has some new features!
- You are now able to set an âEmployee of the Monthâ, which will give the target player an instant payday of $1,000, as well as doubling their payday. This player will remain employee of the month until a new one is selected.
- A Broadcast room has been added, which can target areas of the facility, letting everyone in a specific area know a message. Overseers can also broadcast.
- Site Directors now spawn with an MP5K as well as a Desert Eagle.
- Security, Mobile Task Force, and all Chaos Insurgency jobs now spawn with a bulletproof vest.
Economy:
- New Currency: Shards.
-Shards are used to play as anomalies. They will have more uses in the future!
-Shards are currently capped at 250, as they have very limited uses.
-You can buy shards for in-game currency from MCD Shard Vendors or by finding them randomly around the facility.
+Weâve changed how much you earn per contract and how much paydays give out- Payday for Foundation Staff are now $75 instead of $50
- MCD Skeleton Key Contract now gives $1500 instead of $85
- Weâve changed a lot of prices of purchasable items
- M4, AK47 now cost $40000, instead of $16050 and 15750 respectively
- Rocket Launchers now cost $130,000, instead of $52,500
- Robux Developer Products have been changed to give a lot more money for Robux.
- Example: 100 R$ now gives you $5000 in-game currency.
Bugfixes:
- Weâve fixed a lot of issues, but here are some of the more notable ones that have been fixed!
- Fixed an issue that stopped Foundation members from choosing a job after the warhead was enabled. (âSomething has went wrong with your Humanoidâ issue)
- Fixed an issue that allowed multiple of the same playable anomaly.
- Mobile Task Forceâs Contract should now work correctly after the warhead has been detonated. If it doesnât, please let us know.
- Anomalies can no longer change teams.
- Heavy Containment now has signs in the hallways! Finding your way around should be easier.