Size model without distorting it?

Tried this and it is better, but still has the problem of the other parts not sizing up with it:

local balloon = script.Parent.Parent.Parent.Parent.Parent.RedBalloon.PrimaryPart
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local tween = tweenService:Create(balloon, tweenInfo, {Size = Vector3.new(5,5,5)})

script.Parent.MouseClick:Connect(function(plr)
	tween:Play()
end)

Thanks for the help

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