I am adding onto a larvae system for my game. In this system the larvae is supposed to be fed (a player) and they will grow and be able to hatch. I am currently trying to make it so that the entire character model will increase in size (similar to how you can size a model in studio) I have been looking but haven’t been able to find a way to accomplish this, is there any built in function for this?
Try altering these values under the character’s Humanoid:
It’s a custom character so I’m not sure that’d work
CrazyMan32 had a topic on this, with this code:
local function ScaleModel(model, scale)
local primary = model.PrimaryPart
local primaryCf = primary.CFrame
for _,v in pairs(model:GetDescendants()) do
if (v:IsA("BasePart")) then
v.Size = (v.Size * scale)
if (v ~= primary) then
v.CFrame = (primaryCf + (primaryCf:inverse() * v.Position * scale))
end
end
end
return model
end