DR_DOYTEE
(DR_DOYTEE)
December 1, 2020, 6:21pm
#355
I remember seeing this a year ago and getting excited about it:
Is there/will there an option to add a mesh deformer in a part. Or is this already a thing?
(if this isnt) I kinda want to have a deformation part that deforms when close. So making vehicle crashes, craters, and maybe a trampoline possible. Basically an option to make this scriptable instead of having an already animated track.
@RobieTheCat Was this object a test object, or is this mesh deformer object ever coming?
3 Likes
a thing to note is that when I made that post, I was unaware that moving a bone instance deformed a mesh. So it is possible to make like a car crash simulator, or anything that has live deformation without any animation.
I guess having those kinds of deformers would be nice aswell.
2 Likes
DR_DOYTEE
(DR_DOYTEE)
December 1, 2020, 9:30pm
#357
I think i remember mesh deformers being in beta, im pretty sure
2 Likes
mothmage
(moth)
Closed
December 2, 2020, 12:04am
#358
Skinned MeshParts are out of Beta and released!
Please reply to the release thread instead:
Skinned MeshParts are live!
Developers,
We are pleased to announce the introduction of skinned MeshParts. Previously the appearance of characters and objects were represented by rigid parts. Now, the surface of those parts can be continuous making the mesh smoother, and more realistic looking.
What does this look like?
[a8786999b226cbb244060442b7e3fc04154267ae_2_397x500]
The avatar on the right is a traditional rigid R15 Model. The avatar on the left is made up of 15 skinned MeshParts in thβ¦