Skinned MeshParts are live!

I found a bug :slightly_frowning_face::
If you rapidly change the transparency of a part welded to your skinned mesh or the skinned mesh itself, the mesh reverts to its non-animated state for one or two frames then changes back.
Video:


Place:
SkinnedMeshGlitch.rbxl (31.5 KB)
I ran into this problem with a custom skinned mesh I created and it looked pretty bad with the mesh glitching.

Edit: changed video so it isn’t laggy

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