Skinned MeshParts are live!

Could we actually have a feature which allows us to change the color of the area around a bone in a specific radius? Perhaps u can have the mesh blue at the radius of ten studs from a bone. What I mean is the ability to change the color of the mesh around the bone in a specific radius. This could be useful in water simulations as u could have white caps on high waves. Also hoping the collisions will be released soon, just saying, they might not even add them lol :grinning:

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When all bundles get skinned meshes? Only select bundles got skinned meshes such as the cartoony LongLong and Denny.

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Are there plans to do this in the future? I’ve noticed that some studio features are just not documented well at all. Surely if it’s released someone should be able to get something functioning as intended without having to rummage through forums. I can’t even find mention of how to change a ‘StarterCharacter’ in the documentation, I had to find it on the forum.

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Yes, absolutely, this is something we will be improving. We agree it’s important, and we now have dedicated staff on the avatar team who are focusing exclusively on this.

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Change the origin position of the mesh in blender.

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We really need a robust tutorial on importing models and animations! I just discovered a new source of one of the “animation not loading” errors. There are a lot of unsolved posts on this one, so I’ll be hunting them down and responding.

“I try to import the animation but all I get are 2 frames.”

  1. Try importing your fbx file back into Blender, if the full animation isn’t there, it was never exported to begin with. This is not a Roblox error, this is a Blender error.
  2. Double check that the mesh is properly attached to the armature. The mesh skinned to the armature must:
    a) Be parented to the armature (with deforms) ← this was the hard part to find. Blender will animate your mesh without this step.
    b) Have an armature modifier, with the armature selected.
    c) (?) I have not confirmed whether it is mandatory to create empty vertex groups, but I also did this step.

The first 2 things are a minimum requirement for Blender to export the animation with the fbx file.

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Some good tips from GolgiToad there. When you have exported your .fbx file, you can also import this into a new Blender file to make sure it is exported properly when troubleshooting any issues.

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What’s going on with the importer? I imported the S15_Lola_Ipose.fbx model using the r-thro setting and its saying its a custom rig?

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S15_Lola_lpose.fbx has joints for the LeftEye and the RightEye. In order to determine whether a rig is an Rthro rig, we check to ensure that theres no extra joints - those two joints arent in the Rthro guidelines and caused the rig to be categorized as Custom.

However you should be able to override this type detection and import the rig as Rthro by clicking the button on the bottom left.

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Thank you for the response! I couldn’t figure out why it wasn’t working for me, is it possible the S1 .fbx file could be released? Currently there’s only a .rbxl

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You can access the fbxs here: avatar/rigs at main · Roblox/avatar · GitHub

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Something seems wrong here I’m attempting to setup S1 characters, and whenever I export it from blender the orientation is messed up, when I export it from C4D the orientation is fine.

I can DM the files to you privately.

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Your blender issue does not appear to be S1 related, as those issues did not show up until animation. This looks likes a rotation issue. The c4d model has 2 bodies offset and overlapping. The blender model looks like 2 models rotated at the lower torso. I would look for unapplied rotations.

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Thanks! I’ll look into it, any chance I could send you a .blend file to investigate?

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Double-check that you’re applying rotations in Blender before your export (CTRL + A in Object Mode).

Hi, I haven’t encountered this issue before but for some reason when I’m resizing my custom rigs, the bones aren’t scaling with them anymore.

Before resizing:

After resizing:

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Check your parenting in Blender (part to armature with deform), but I agree, this should not be happening.

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One of my guys are having the same issue, recently with scaling, i’m also having a scaling issue, where the Skin mesh it self, leaves the “Box”, all was working fine before, but ever since a couple updates in, Roblox be acting up, even before roblox went offline for a bit, not a clue what their doing, thought it was something to do with beta but turned that off, and still having same issus https://gyazo.com/0a8a69e1851a1c084fdac2e96093be16.mp4

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That is the exact same issue I’m having, I’ll see it its fixed later.

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Yeah i’ve emailed them about it, but they keep giving me silly links, to restart my PC, Reinstall roblox, already did all of this still no fixes, but yeah, no clue hopefully they fix it soon, as this happened to me before roblox went offline, i’d say a week or two before hand can’t remember exactly but was due to a update they did.

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