My problem now is that with the custom rig imported and Mixamo animations imported into it, the game seems to be determining a “lower torso” area and not allowing that area to move or animate even though he is made of one solid model. He essentially cannot move at all other than being pushed by a player. If anyone knows any fixes for this, that would be great.
Adding this a few hours later. I still can’t fix the “lower torso” not showing the animation. I did get it to walk by adding a random cube into my blender scene named “HumanoidRootPart” and exporting it. Instead of making “cube” the parent of the bones it makes a “RootPart” at the feet of it. It does behave as an NPC as long as it has that HumanoidRootPart with a motor6D attached to the RootPart. It looks really odd walking around though since the lower torso doesn’t move. I’ve messed with hip height and it just seems to raise it up into the air. My next test will be to use a bone as the RootPart and parent the rest of the bones to it. Anyways if Roblox staff see this post, please please please enlighten me on why lower torsos never seem to animate. This mesh is all one mesh though, so somehow it seems the game is determining that location to not animate even though it does work in Mixamo. I know this stuff is complicated but I’m close to having it working. I just need it to not lock up parts of it from playing the assigned animation. Sorry for the long post. Hope to hear some answers!