I hope SurfaceAppearance is following close behind, since this would really help with textures.
Also, UPDATE THE DOCUMENTATION.
Take us step by step: What does this step look like? What does “this” term even mean? What are some troubleshooting steps in case things don’t work correctly? What export settings should we use to not mess things up?
3D programs are daunting programs. I’ve been at 3D modeling for almost two years and yet the documentation uses jargon that I am unfamiliar with but yet it seems to assume I already know. This new feature is not going to be very useful until documentation is updated.
Side note for anyone that needs to know and that Roblox should really add to the documentation, but 1 Blender “meter” is 100 Roblox studs. Scale accordingly, which is best done by setting an export scale of 0.01.
You can also set your Blender units to Centimeters like Roblox suggests, but it’s not explained why and you have to fiddle with a few other Blender settings to make everything work the same (camera clipping distance, snap interval, shadow/lighting cutoff threshold, etc.) which is a pain to do.