From what I’ve seen it seems fixed for a long time
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I don’t think it’s been fixed. Here’s a reproduction file:
flickering.rbxl (41.6 KB)
In this file all I’m doing is moving skinned meshes and changing their transparency from 0 to 0.001 for the first row of meshes. It results in this: https://gyazo.com/08931ee880ce12fb503f1bb7199e3fcc
The flickering even affects meshes not in the first row as described by mishajones earlier in this thread.
This is something that’s really limiting the use of skinned meshes in my game.
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This post describes the issue very well, and you can see the impact of the glitch in the rbxl file @DevInfinitum just posted. Here’s an mp4 of the link he just sent.
Using skinned meshes is very important for our game’s performance, so I’d really like to see a response so we know this glitch is known about and that a fix is coming.
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