this is very usable for games, as I am using it for mine and it works perfectly fine. Its easily modifiable as well. This guy made it very well for others to use
its not that crazy of a performance problem, its optimized pretty good for what it does. It having bad performance depends on the scripter. The tool itself performs very well. Ive been testing and modifying all day today. The tool is very good.
Not entirely sure how Roblox internally handles skinned meshes but I recall that animated meshes for instance likely cannot be instanced due to how graphics rendering works which would result in a lot of draw calls.
What’s the status on this?
In the provided example I see a patch / lawn of grass but I’d like to see this in action on a huge mountain for instance, or a dense forest.
static parts perform better than static skinned meshes I assume because of batching, but dynamic skinned meshes using Transform outperformed dynamic parts with BulkMoveTo even with the increased draw calls (also not sure how roblox handles behind the scenes)
Can you please make a tutorial on how to create thousands of blades and bones skinned meshes in Blender automatically? The most I can make by hand is 20 blades/skinned mesh xd
Alright, let me fix what I said, it is performant for the capabilities of roblox. Highly unlikely to make anything large scale that is what you think is perfomant, not because roblox is bad but it was never originally engineered or intended to handle it in the first place. Hence there is no shader support on roblox and never has been, which is what most performant grass algorithms use.
No, what I meant was to be able to make the SkinnedGrass bones have the “shockwave” effect im looking for. Kind of like the clip 3:56 in this video https://www.youtube.com/watch?v=a6d83wG82Mg but for grass instead of cloth.
You have given some great performance information. Do you think this can be used on small scale areas for grass and not take performance hits? Also if it has FOV , then why would grass not in the FOV or streaming area cause performance issues?