Is this practical for a real game? Would someone mind doing some benchmarks :3
Can you please provide the test place for this?
Also, can you provide a test place that automatically sets up the terrain with this module?
Thank you!
hi, I’m done with this module for now (working on some cool stuff with editable mesh / image) so won’t be updating it, but I only got as far as manually setting up the grass on terrain with raycast commands
best used for small bits of grass not large fields, but it really depends on the settings - a low wind / collision radius will perform much better
Ah okay! Well how would you do that? The command I found doesnt work for some odd reason…