Looks great. I like that animation.
Thanks! I still need the diving animation because my recent animator took my robux and dipped me and the animation basically looks like a statue with no movement. Also keep up the great work on your game! Is really good.
Hey there, this isnt very related fo the topic I asked but do you know how I can make the character tilt only on the y axis according to their camera’s movement? Is basically shift lock but on Y axis only.
Try to explain more
I do not speak English
Write separate sentences, translation will be better
He means how can you make the player rotate around the y axis (as a pole dancer in a sense) while also being always facing away from the camera. I told him he can use the cross difference of the two vectors but oh “that ways too complex” lol
What does lol mean? I do not know its meaning
Hey Highness, I have a question. I see you added a similar skydivibg system like mine and im wondering how you did the smooth transection from the freefalling to the diving.
it is english slang for “laughing out loud” it is commonly used to make fun of somebody
It means you are mocking me
You have used animation to change and it will give you a good result
Lets keep this post sky didving system related and nothing else please.
What about using Animation Weight?
I know we are talking in DM’s xD_Mk0
I told you before this, do what you want in the player in the air
And I mean animation
We differ in the idea. Each person chooses what is able to do the best
No, what I am asking is that how can I merge two animations because if I play free fall anination then the diving anination rifht after, the anijtion jumps from free fall to diving without merging with a transection.
You have to link the events you want with the animation. Each event creates a specific animation
I prefer animation over other methods
Some see that it does it in a different way
Im not sure if you understand what im talking about.
I would like to help you, but if there is something that I do not understand, you must explain it to me
You must communicate what you think best and reinforce it with pictures and videos so that we can provide you the best help
You asked me the question and I would be very happy if I could help you
Alright, can you explain me how I useb Animation Adjest Weight for smoother transections between 2 animations?
I don’t really transition between my falling animation and my diving animation, they are both static poses and Roblox auto animates the transition which looks ok since they are pretty similar poses. Both are ‘action’ priority and looped. Hope that helps.
I think the fall track just keeps playing. I play the dive track over top of it, and stop it when the movedirection == 0, and the fall track is still playing(until stopped later)