Sliding effect on Freefall

Did you try the other option?

Ok, I will try that option. Does that also make the player stay hanging?

I tried that but it still didn’t work


Turning off massless still makes the character slip.

Make the part large, changing the density is very buggy.

What do I change the density to?

You can just leave it as it is, just change the size of the part to much larger to simulate a higher mass.

Something like this?

The whole character density is 100.

Make the character entire massless, just try messing around with the arm mass and density, not the actual character.

I found out that friction can kind of solve it.

I tried that but no luck. Any other way to stop the sliding?

Yeah I think I know, the hand is probably too long. if your hand is massless then It works…

The problem was the freefalling. For some reason, freefalling makes the player slide across.

I fixed it by making a custom movement system using velocity when the player is in freefall.

freefall has nothing to do with it. When the object got welded have mass, they made the player turn around a little faster. And when it comes to freefall, it makes the player go a lot faster. That’s why when you press W, they work normally, but A,S,D they gonna mess up.

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