Could someone explain me how can I detect slopes? I thought on doing for example
local result = workspace:Raycast(root.CFrame.UpVector * (-8), root.CFrame.lookVector, Params)
for getting the normal but then I’m stuck and don’t know what to do
Could someone explain me how can I detect slopes? I thought on doing for example
local result = workspace:Raycast(root.CFrame.UpVector * (-8), root.CFrame.lookVector, Params)
for getting the normal but then I’m stuck and don’t know what to do
What do you need to use the slope detection for?
I’m using it for sliding I’ve already got everything but the slope detection and acceleration
I don’t need you to write the code just a quick explanation if you could
Maybe this could help?
rbx documentation on raycasting
A short explanation would be:
Raycasting shoots invisible lines to detect stuff for you.
Yeah i know but to detect the slope angle etc? Dont I need to calculate the surface normal and then something else
Sorry, for that I can’t help. I haven’t used Raycasting before tbh
So I wouldn’t know how to detect the angle of the part.
Have you tried searching before posting? It seems there are multiple topics that talks about slope detection.
Yeah I searched for a lot and checked almost every single topic about this however these 2 you last sent I haven’t seen them so I’ll check them and if I can’t get an answer I’ll come back here.
Marking this as the solution however I didn’t really use this but I finished what I wanted to do.
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