Slowly recreating The Palace of Versailles [The Front Entrance]

So yeah I’m almost done on copying this part of the palace.
Game Link: Palace of Versailles [Old] - Roblox

Is there any stuff you want me to change or improve

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oops i accidently posted it on the wrong category

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after few hours I finally finished the second floor… one more floor and I’m done with the front

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its looks very good! one thing is that you might want to make some of the detailed patterns with textures instead because the amount of parts might be very heavy. :slight_smile:

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finally i finished the entrance lets gooo

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EWHFIEWFIOWEJOFWOFJOWEIJFIO… I have completed the side part of the front entrance… Time to take a 3-days break…

Game Link: Palace of Versailles [Old] - Roblox

Note: There are slight changes to the palace… It’s because I made a mistake where I have to restart all over again or It’s just too hard to copy…

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Nice Z-clipping. You have to see it to believe it.

image

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Whats is z clipping??? Is it bad

That’s when two parts overlap each other in one or more face, and you can see a bit of both of these overlapping faces. You can see the Z-clipping artefacts when you move your camera.

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Just visited the game itself, and I have to say this one of the best detailed (not overloaded) realistic builds I’ve seen

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Oooh alrighty! Good eye :slight_smile: if he fixes that it will be great

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I fixed most of the z-clippings… It was kinda hard cause I organised the parts in models instead of folders

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I’ll be taking pictures throughout the progress to make a timelapse out of. I’ll be using third-party tools to hide the CoreGui and control the camera’s position. Here’s the first picture I took:

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I’ll be posting the update logs here:

If you’d like to contribute to the timelapse project, please make sure of the following:

  1. The capture is in 1080p.
  2. There are no post-processing filters (so far).
  3. There are no CoreGui elements in the way.
  4. The camera is positioned Vector3.new(42, 50, -250) facing towards Vector3.new(42, 40, -400). Note that the angle is slightly lower than due negative Z.
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