All of the parts are massless, w/o collision, and the hipheight does not affect this issue.
Video:
The closest ive gotten to fixing it is changing the model scale to 1, but when I do this the model becomes massive. When I scale down the meshparts manually after setting model scale to 1 it, breaks all animations. The animation reziser plugin didnt fix this.
Make this Value in the “Animation Resizer” Plugin the “Scale” Value Of “model 1”:
Right-Click on “model 2” and Click “Group As Model”:
After the Last Step You Should Have Something Looking Like This:
Right-Click “model 2” and click “Ungroup”. It Should Ungroup Into the Model its Parented to And The Model Its Parented To Has a Scale of 1.
Next, Click Back On “model 1” and Find Its “AnimSaves”. Select Everything in there and click “Apply Scale” on the plugin. Ive also included the settings I had on the plugin:
Move The Animations The Plugin Has Created To “model 2”'s “AnimSaves”, Open The Animation Editor And Load and Re-upload model 2’s animations to Roblox! Use “model 2” as your character model (It should have a Scale of 1) and it should work!