Smoke grenade going trough wall

I want to make a smoke grenade, problem is particleemitters go trough walls… I do not want that, anyone know a fix around this?

It’s just how particles work buddy, It will be barely impossible to make it not go through walls.

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I mean, in theory, you could do some calculations with raycasting to find out what the available space is, and then create a box of that size to emit the particle.

There’s probably a better way, I’m just saying what’s come to mind

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you can use my particle system and enable the death on collision

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