iirc i think learning how to program solves this issue
I use this module for a combat system, the ragdoll is laggy for other clients. It looks smoother now after I disabled RootJoint while ragdoll but now the Torso and HumanoidRootPart are detached and delayed for a split second. Does anyone have any idea?
kinda stupid the only reply u got was basically âLearn to scriptâ so, here is a simple script for what u need:
In a LocalScript (in starterPlayer or starterCharacter):
Local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(i)
if i.KeyCode == Enum.KeyCode.R then -- replace r with the key u want.
local event = --path to the event
event:FireServer()-- u can pass any variable over here
end
end)
Now in a server script:
local event --path to the event
event.OnServerEvent:Connect(function()
--script to ragdoll it goes here, as i didnt see how to make it i wont put anything in here
end)
(and creating the remoteEvent)
Hope it helps!
pd.: Sorry for the late reply, just saw the post lol
My character when got ragdolled seems to bit laggy and the limbs are not smoothing, do you guys have any fix?
how to do that? Like disable the rootjoint when ragdoll, when i disable it my character just dead
u have to make a part and weld it to humanoid root part or torso (i canât remember exactly which one) while the rootjoint is disabled to prevent character from dying
any reason my zombies reinvent the wheel after they ragdoll
funniest thing ever tho