Smooth Terrain Heightmap/Colormap Importer Release!

Very cool. I will look into this for sure.

4 Likes

Great addition! I already started experimenting with it.

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YOOOO, I HAVE WAITED THIS FOR SO LONG!
No limits as well! That’s amazing, can’t wait to use this feature!

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Yeah, I think their rounding method for colors is a bit off. I used this for my color mapping:

But somehow cracked lava is appearing in the ice region, and ice is appearing in the desert region.

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image

:frowning:

EDIT:
The OP was updated to reflect the presence of the limits.

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I see what my problem was. The color on the key and the RGB value don’t seem to match.

I needed to type in the RGB value manually as the key’s actual image was off.

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Since @144hertz and @XenoSynthesis and mentioned this, I checked every value and as he said, most of them were off. So I painted everything again by manually setting the RGB values in the table.

If anyone else needs the “correct” table:

image

Just as a side note on why I believe the materials weren’t matching:
Since some materials worked and others didn’t, I assume when “colors not found on this key [were] rounded to the nearest key value”, some of the approximations were too close and resulted in different materials.

EDIT: me and the boys testing colormap: (@Anwendungsentwickler)

image

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This will be so helpful, thanks! I’m excited to start trying it out :hidere:

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100% made in blender, height map included. Made by following the tutorial here for brushes.

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Wow this is awesome! I already have some external heightmap generator programs I’ve written. Will be easy to reconfigure for this.

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Great update, I don’t use smooth terrain much but this will definitely help when I do especially when making mountains. If I can figure out how to make hight maps etc.

I like how Roblox is putting out good studio changes.

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Here is the color palette converted to HEX:

Asphalt -     RGB[115, 123, 107] - #737b6b
Basalt -      RGB[ 30,  30,  37] - #1e1e25
Brick -       RGB[138,  86,  62] - #8a563e
Cobblestone - RGB[132, 123,  90] - #847b5a
Concrete -    RGB[127, 102,  63] - #7f663f
CrackedLava - RGB[232, 156,  74] - #e89c4a
Glacier -     RGB[101, 176, 234] - #65b0ea
Grass -       RGB[106, 127,  63] - #6a7f3f
Ground -      RGB[102,  92,  59] - #665c3b
Ice -         RGB[129, 194, 224] - #81c2e0
LeafyGrass -  RGB[115, 132,  74] - #73844a
Limestone -   RGB[206, 173, 148] - #cead94
Mud -         RGB[ 58,  46,  36] - #3a2e24
Pavement -    RGB[148, 148, 140] - #94948c 
Rock -        RGB[102, 108, 111] - #666c6f
Salt -        RGB[198, 189, 181] - #c6bdb5
Sand -        RGB[143, 126,  95] - #8f7e5f
Sandstone -   RGB[137,  90,  71] - #895a47
Slate -       RGB[ 63, 127, 107] - #3f7f6b
Snow -        RGB[195, 199, 218] - #c3c7da
WoodPlanks -  RGB[139, 109,  79] - #8b6d4f
Water -       RGB[ 12,  84,  92] - #0c545c
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Thanks everyone who pointed out that the cap is actually 16384x16384x1024 studs - the original post has been corrected to reflect this.

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Oh, so we can import huge things now. That’s a amazing update which hugely scaled terrain manipulation, thanks to the team that made this possible.

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Wow! Just what I needed! Working on a new map for my game and I was like, “I wish I could just make the terrain in blender” then I look at the developer forums and I see this! Keep up the good work roblox :+1:

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This was an update I have been waiting on for weeks. Compared to other plugins I use, it is amazing how fast it can load in a 4096x512x4096 heightmap.

Will there be a later update to convert terrain selections into heightmaps?

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Yes, there is a size limit as stated in the original post.

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OMG! That looks beautiful, looks like the original 2001 island concepts from the Toa Mata sets and Powerpack. Great to see the Bionicle community thriving still. :slight_smile: Build on brother! Unity, duty, destiny.

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I love the ingenuity that the Roblox team puts into these update and I love this one as it allows art to be easily converted into terrain with low effort and outstanding results. I went ahead and tried this with a meme and I do have to say, after a bit of cleaning up, I am more than satisfied with the outcome.

I would love to see more updates that make this platform easier for new developers to navigate and create their dreams!

12 Likes

absolutely class, amazing. been wanting these for a while and before the solution was to use third-party software that never worked that well. THANKS

1 Like