SmoothShiftLock Module Can't Seem To Be Manually Togglable

CameraOffset is a property of the humanoid.
Besides, there’s nothing wrong with using SmoothShiftLock, or any module in general, as why should you go out of your way to recreate what already exists?


Anyways, this is quite unnecessary for something that’s already included in the module. All you have to do is add your desired inputs into the keybind configs inside of the SmoothShiftLock module.

--// Configuration
local Config = {
	MOBILE_SUPPORT              = false,                      --// Adds a button to toggle the shift lock for touchscreen devices
	SMOOTH_CHARACTER_ROTATION   = true,                       --// If your character should rotate smoothly or not
	CHARACTER_ROTATION_SPEED    = 3,                          --// How quickly character rotates smoothly
	TRANSITION_SPRING_DAMPER    = 0.75,                        --// Camera transition spring damper, test it out to see what works for you
	CAMERA_TRANSITION_IN_SPEED  = 15,                         --// How quickly locked camera moves to offset position
	CAMERA_TRANSITION_OUT_SPEED = 25,                         --// How quickly locked camera moves back from offset position
	LOCKED_CAMERA_OFFSET        = Vector3.new(1.75, 0.5, 0), --// Locked camera offset
	LOCKED_MOUSE_ICON           =                             --// Locked mouse icon
		"rbxassetid://14393179816",
	SHIFT_LOCK_KEYBINDS         =                             --// Shift lock keybinds
		{ Enum.KeyCode.LeftShift, Enum.KeyCode.LeftControl } -- simply add your desired inputs here
};