Added Dynamic deformation. Which it’s bone position will be set to the collision part under.
How it works:
The black lines are where the deformation will be smoothly set to.
It is available in the model and the testing place. (HAS TO BE ENABLED BY A BUTTON ON LEFT BOTTOM OF YOUR SCREEN)
umm, does collision get turned off or something… I have the enabled button set to false
when I set it to true this happens
When the button is set to true, it changes how the deformation works. When it’s on it will tween the bone to the part under it which has the tag “ChangeCollision”. When it is off, it tweens the amount you set in the script.
Improved the deformation’s perfomence.
Curious if you could experiment with making a 4000 bone version, just for the novelty and potential tinkering that can be done with such an asset?