When the button is set to true, it changes how the deformation works. When it’s on it will tween the bone to the part under it which has the tag “ChangeCollision”. When it is off, it tweens the amount you set in the script.
Wdym terrain, also yes. I had made a script already for that which I’ll post here:
local Character = script.Parent
local function AddAttachment(Limb)
local Attachment = Instance.new("Attachment")
Attachment.Name = "DeformationNormalAttachment"
Attachment.Position += Vector3.new(0, -0.3, 0)
Attachment.Parent = Character:FindFirstChild(Limb)
end
AddAttachment(Character:FindFirstChild("Left Leg").Name)
AddAttachment(Character:FindFirstChild("Right Leg").Name)