Snow Deformation UNCOPYLOCKED/OPEN SOURCE

Added Dynamic deformation. Which it’s bone position will be set to the collision part under.

How it works:
Zrzut ekranu 2024-11-08 172507

The black lines are where the deformation will be smoothly set to.

It is available in the model and the testing place.
(HAS TO BE ENABLED BY A BUTTON ON LEFT BOTTOM OF YOUR SCREEN)

2 Likes

umm, does collision get turned off or something… I have the enabled button set to false

when I set it to true this happens

When the button is set to true, it changes how the deformation works. When it’s on it will tween the bone to the part under it which has the tag “ChangeCollision”. When it is off, it tweens the amount you set in the script.

Improved the deformation’s perfomence.

1 Like

Curious if you could experiment with making a 4000 bone version, just for the novelty and potential tinkering that can be done with such an asset?