You have to make sure all your boxes are named the same otherwise there isn’t a parent/ making it not work.
You can unlock the mouse by either editing the MouseBehavior with UserInputService, or you can create an invisible button with the Modal property
This is probably you’re fastest and best way to do it if I’m going to be honest with you @DuckKing_FRS
how can i put that into a script with enum keycode?
local uis = game:GetService("UserInputService")--get the service
--do note that this is detecting if you're pressing a key rather than pushing
--a screen gui button, for you can't click a screengui button if you're in
--first person
local frame = script.Parent.Frame
uis.InputBegan:Connect(function(input, gpe)
if input.KeyCode == Enum.KeyCode.Q then --Q is an examble key
if frame.Visible == false then
frame.Visible = true
else
frame.Visible = false
end
end
end)
1 Like
what do i use local script or script
and i need it to work with first person
Frame.Visible = not Frame.Visible
- Make sure your Button isn’t parented to the Frame
DO NOT DO THIS
DO THIS
- Add a LOCALSCRIPT inside of your Button
NOT A SCRIPT, A LOCALSCRIPT
- In this LocalScript you want to type in this code :
script.Parent.MouseButton1Click:Connect(function() -- Whenever the button gets clicked
if script.Parent.Parent.Frame.Visible == false then -- If the frame's visibility = false then
script.Parent.Parent.Frame.Visible = true -- ...we are setting it to true
else -- If it's not = false (So it's = true)
script.Parent.Parent.Frame.Visible = false --..we are setting it to false
end
end)
- !!! Make sure, before testing you set the Visibility of the Frame to “False”.
- Join the game and it should work.
2 Likes
You should use a LocalScript : How to make button gui open and close when pressing the same button - #30 by nonobest200