(Solved) Probable cause for parts either staying rendered or not rendering at all?

I do the exact same thing in my game, except with boats.

Yes! Please yes! Please expose this API. I’d actually be willing to pay money for this feature. This saves me from:

  1. Replicating default C0/C1 values over to animating clients (an extra network request / handshake)
  2. Having part clusters recalculated (as noted before).

Right now I’m using ManualWelds for my animations.

We had this discussion before, and although I found the issue (JointService wasn’t GCing removed joints, for some reason, leading to errors somehow, resulting in boats going to -inf), I’m still experiencing performance issues with animating welds.

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