Indeed it would appear so…It’s been used as long as I have ever known by @Almonty7655 --as far as I know the script has been the same ever since I have been around in 2021-2022…It does still work, but I would agree heavily on figuring out newer implementations and what-not.
I wanted to also follow up with the commenting out of the camera parts; it still appears to be broken, which still seems awkward…
Even removing the menu completely, it still appears to be broken, still…confirming my worst suspicions that loadlibrary has probably begun quitting to function…or something else…
However I have checked every other facility and those guns seem to work perfectly fine…It is only just in the headquarters that it seems to not be working.
I HAVE FOUND THE SOLUTION!! Frantically looking and ensuring everything was being declared properly, I have since found that the issue was actually from a remote event that prematurely existed in the replicated storage that really should not have been there. Specifically, the RemoteEvent ClientConnection. A remoteEvent instance is created by the servermanager, and somehow, this remote event was on the studio which should not have been there anyways, which was essentially duplicating and was the true reason the guns were bugging. Fortunately, the root cause was indeed this, instead of the menu. Thank you to everyone who helped! Even then…Some day…the guns might end up breaking, but who knows.
there is and was no issue with our menu…just a bunch of coincidences that disguised the actual issue at hand…which had me believing that the menu was causing some interference.
perks of adhd hooray!!