Sorry but you must be doing something wrong because when I test the script the part does turn correctly for me
Basically how the tween works is that it moves the zombie whilst turning the zombie for a short amount of time, then it goes back to usual moving. So if i lower tweenTime, the zombie’s speed will be very high for like 0.5 seconds then it will go back to normal. My main issue though is that the zombie’s orientation is like not turning at the right speed.
oh? does it have to be anchored or unanchored?
the cframe is 10% through the path and the zombie only turns like if the destination was all the way at the end of the path.
I’m testing with the part anchored
are you keeping a visual indicator of where the part is facing? Because I placed a decal and the part isn’t rotating at all.
Yes I did and for me it’s rotating, I’ll try to upload a video if it lets me
don’t need that, I found the problem, I forgot to update the topic. But thanks anyways!
anytime!
also, out of curiosity, what did you end up doing to solve your issue?
well, I had simply misunderstood my own code (LOL).
I just ended up offsetting the Orientation of the cframe variable, and it worked out.
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