Good News! I fixed the ReplicatedStorage problem and the secondary set of clones spawning!
if #workspace.Assets.Hominids:GetChildren() > 4 then
workspace.Assets.Hominids.Hominid.Parent = workspace.Assets.Excess
workspace.Assets.Hominids.Hominid.Parent = workspace.Assets.Excess
workspace.Assets.Hominids.Hominid.Parent = workspace.Assets.Excess
workspace.Assets.Hominids.Hominid.Parent = workspace.Assets.Excess
if #workspace.Assets.Excess:GetChildren() > 0 then
workspace.Assets.Excess:ClearAllChildren()
end
end
I basically hard coded any continuing hominids spawning in a set of four to be automatically relocated to the Excess folder where they are destroyed.
I also referenced the Hominids SPECIFICALLY within the Hominids folder so that way It only looks at those instances within the folder and not at any other place within the game.
Therefore, it will no longer mess with the singular instance within ReplicatedStorage.
I know this looks kind of repetitive and simple, but hey it works!