That’s also an option, But then I will have to put the script in every single part…
Where are you doing the explosion?
In the rocket launcher script, Local script
You should do the explosion on the server so other clients can see it.
I’m not sure where the explosion is, The rocket launcher is a free model, But I think it’s on the server…
It’s only talking about damaging humans, The rocket launcher destroyed the first part fine, I just need a way for it to destroy all other parts that fell…
It also talks about Raycasting so you can understand the fm you took
I still don’t understand how can this help…
Find the explosion and used the hit event to destroy those parts.
You mean the handle of the rocket launcher?
Where is the explosion created?
On workspace, Not in any model