I’m sure you have, but I’ll ask anyway- have you tried using other sound IDs?
Yes, I have tried using other audio IDs.
Yep the tween works perfectly now. Though, is there any way how to tween the mesh? As i’d really like to have the classic boombox mesh welded to the player’s back.
Are you using a MeshPart or a Mesh instance inside a part?
Okay I actually managed to do it. Just had to tween the mesh’s Scale instead of the Part’s CFrame (C0 on the weld). The audio still doesn’t work though.
What is the Volume Property in the Sound instance set to?
The volume is 1.
charactersssss
And you have no errors, plus the soundID is being loaded into the sound instance?
Yep, exactly like that.
characters
I really have no idea. I guess just try putting some print statements to debug. Sometimes good things come of that.
Could you please show me your properties on the sound instance?
Is the game owned by a group or by you.
It is owned by a group.
characters
Amazing! I managed to fix the audio not playing. I think it was because my RollOfMinDistance was 0 for some reason.
However, I still have one more issue. It only works one time. When I respawn and give myself the BoomBox again, it doesn’t delete it from the Backpack and the button doesn’t appear. Any idea how to fix that?
Can you send a video or go further into detail about what you mean? Does the same thing happen in the Studio file I sent you?
Well I can’t really check that in the file you sent, because there is no BoomBox tool neither the admin system, just the button itself which always stays visible. However, here is the video:
When it’s running correctly, the boombox is in your backpack, but it hides and only shows the gui, right?
It gets destroyed (server-sided)[I edited that part with RemoteEvents] and then makes the button visible, correct. Would you like the new edited scripts?
Yeah, send those that’d be great.