Also you can try replacing sound.Ended:Wait() with task.wait(sound.TimeLength) in the script I gave you. Could just be the .Ended:Wait() doesn’t work the way it should.
but you can put it into StarterCharacterScripts
Also you can try replacing sound.Ended:Wait() with task.wait(sound.TimeLength) in the script I gave you. Could just be the .Ended:Wait() doesn’t work the way it should.
but you can put it into StarterCharacterScripts