Interesting. Not sure if that’s the intended behavior or just an incorrect description.
Would definitely prefer if the current behavior is kept though, since it gives an easy way to know when the sound actually finishes playing. If you need a to do something when the sound either stops or ends, using two events like @PressurizedSphere suggested seem pretty simple.
If the current behavior is not kept, it will be impossible to tell if a sound Ended or Stopped. I agree with keeping the existing behavior and changing the wiki documentation.
Yeah that description of it firing when Stop is called is inaccurate.
Ended fires when a sound finishes its playback without any intervention.
The event isn’t broken, it’s just described incorrectly.
cc @UristMcSparks@cowbear16