THIS IS WHAT THIS UPDATE BRINGS:
1. Very small changes:
- jetpack script improvements
- small correction in the jetpack animations
- small improvement in game performance
General Information:
Flight Controls
To start Flight Mode:
PC:
Touch Devices:
Console:
XBOX
PLAYSTATION
VR:
Not available.
At the bottom of this page, Iβve included two lists: one showing the progress of bug fixes and another detailing the features that are going to be added or changed in the game. Iβve done this in case anyone is interested in following the gameβs progress almost in real-time. Lastly, Iβd like to thank you for taking the time to read this and for visiting this page!
Progress on Bug Fixes and Features to Add or Change
Bug Fixes Progress:
Fixed: Fully solved and in the game
Resolved: Has been resolved but is not in the game.
In Progress: Currently being worked on.
Buggy: Identified as an issue and not yet resolved.
Bug/Issue | Status | Notes |
---|---|---|
The character can not move | π’ Fixed | when entering the game or respawning, the character can not move |
Chargers | π’ Fixed | the action of putting the jetpack into the charging station or disconnecting it and re-equipping the jetpack may cause you to stop touching the orb and not be able to control the character and die from lack of oxygen. |
Animation | π’ Fixed | the animation when you exit the orb, when not using the jetpack or when you do not have the jetpack when exiting the base, may not load or does not work. |
Jetpack | π΄ Buggy | if you load the jetpack while in first person, the jetpack screen does not become visible. |
Features to Add or Change:
Completed: The Feature is fully developed and is inside the game.
Ready for Release: The Feature is completed and ready to be added in the next update.
In Progress: The Feature is being worked on.
Planned: The Feature is planned but not yet started.
Feature | Status | Notes |
---|---|---|
New screen for Jetpack | π’ Completed | The Jetpack screen is going to be changed. |
Increase Jetpack Speed | π’ Completed | The speed of the Jetpack will increase in speed. |
Space | π’ Completed | Space will be changed. |
Lighting | π’ Completed | The general lighting of the game has been changed, for a better experience. |
Gui | π’ Completed | I plan on putting a gui at the top of the screen where you can see in real time how much energy and oxygen you have in the jetpack, you can also see its charge status when you take it to charge in the chargers. |
Virtual Reality | π΄ Planned | support for virtual reality glasses will be implemented. |
bar/restaurant | π΄ Planned | at the second base, a bar-restaurant will be added (at the moment I don't know what it will be) but it will have snacks and drinks.. |
Tables, Chairs | π In Progress | will be added around the map, especially near the restaurant/bar, the chairs will be very comfortable, they will have their respective sitting animations. |
Vip Zones | π In Progress | In base 2, in addition to the bar/restaurant and furniture, there will be VIP zones that may require Robux or game time, though I still need to decide which option to choose. If Robux is required, it will be at a low price. These areas will be protected by a smaller force field and will have the ability to prevent other players from hearing your conversations while you're inside. Additionally, players in the VIP zones will have access to a special type of chat. In short, these zones will provide a private space for quiet conversations without other players seeing that you're talking. |
Music Area | π΄ Planned | a music zone will be added, it will be in base 2 together with the above mentioned things, just like the vip zone it will be protected with a force field, but this time the objective will be to isolate the music that opens inside as well as the sound of the players in voice chat.. |
Food and Drinks | π In Progress | food and drinks will be added, but they will have mechanics, like when drinking, the drink will be emptied in a realistic way, and with the food it will be the same, they will have their animations when eating, you will also have the possibility to leave them on the table. |
Jetpack | π In Progress | I am going to model a new design for the jetpack. |
Chargers | π΄ Planned | Possibly, the chargers will be removed, so the jetpacks will be able to charge themselves only when you are on the base, if you are not on the base, they will not charge. |
Optimization | π΄ Planned | I want my game to be optimized for all devices, so I am reducing lines of code and eliminating remote events so that it runs with the best performance for all devices. |