Spawning an NPC using a Tool

Where is this tool?
(30 chars)

Because i wanna know why you try to set parent

The tool is in the StarterPack, which ends up in everyones backpack.

So, no need to set parent now. remove that line away.

This is what I have left now:
local tool = Instance.new(“Tool”)

tool.RequiresHandle = false

function onActivation(player)

local d=game.ReplicatedFirst.Player:Clone()

d.Parent=workspace

d:MoveTo(game:GetService’Players’[player].Character:FindFirstChild’HumanoidRootPart’.Position)

end

tool.Activated:Connect(onActivation)


Which still doesn’t do what I want it to, just every single way I try to do it, it fails.

Why you need to create new Tool

Oh wait:


tool = script.Parent

function onActivation(player)

local d=game.ReplicatedFirst.Player:Clone()

d.Parent=workspace

d:MoveTo(game:GetService’Players’[player].Character:FindFirstChild’HumanoidRootPart’.Position)

end

tool.Activated:Connect(onActivation)

Why put your npc on replicatedfirst

Where would it be better to put it?

ReplicatedStorage is a good place to put it

If you want it to access by server only put it on ServerStorage

You should probably use some system with remote events, place your current script into a local script but instead fire the event from there. Place the cloning portion of your script in serverscriptstorage and call the function when the events fired. This is the best method.

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If we do like that, the problem is, WE CAN’T TRUST CLIENT. if exploiter spam remote event that mean many npc will got CLONED and will cause lag to another player and server.

I no longer know what to do, I’ve done all the ways people recommended. Still no progress.

The case is, he’s asking for help on a script. Security vulnerabilities can be addressed later.

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If you’d like I can personally help for free. I can DM you a functioning script.

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Help me to solve this please, i wanna addressed my Security vulnerabilities

What do you mean?

Go ahead. That’s fine with me.?

Oh sorry I misread your post. To make sure exploiters don’t abuse the event, use a server script to check the amount of times the event was fired in a certain space of time. If this exceeds these limits, kick the player or lag them.

What do you mean? lag them?
(30 chars)