Spawning in ground

can you take a gif of what’s happening

Okay. One second while I go do that.

For some odd reason(I might actually know the reason for the following to happen, but I don’t have a solution, yet.), it seems that the player/player’s character gets moved above the spawn once, but after the player having a new character, it doesn’t move it anymore.

Currently opening studio to replicate the issue, and then try to fix it.

After that, could you do a quick experiment?

Try spawning in as a Parent, and then going into server mode and dragging the character up above the ground and see if it still brings them back down, or if it lets you put them above ground.

This is the gif of the problem

It threw me back underground after I dragged myself up

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Not really being able to replicate the issue, but my speculation is that the character is actually being SET to spawn in the position of the spawn point. Meaning you should look for a script doing that, and make the character spawn a little above, for anyone’s character to not spawn in the ground, staying stuck.

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So just go into all my scripts and look threw them all?

Ctrl + Shift + F + “path descending to the spawnpoint”

Where are the spawn locations currently? Are they underground? If they are, try moving them a few studs above your terrain, and make sure, if you have multiple spawn locations, you move them all up.

EDIT: I found someone with a (somewhat) similar problem to yours, and the fix for him was to move the spawn location up. Look: Character Spawns Glitchy (HipHeight Issue)

@kevman599, I would like you to show the start screen, then select the “Parents” team, and show you spawning.

Edit: @kevman599, Where is the spawn point at? (Send Screenie)

It just hops me like you guys said I should put into their.

Try changing this

character:MoveTo(character.HumanoidRootPart.Position + Vector3.new(0,3,0))

to this

character.Humanoid:MoveTo(character.HumanoidRootPart.Position + Vector3.new(0,3,0))

Character doesn’t have a MoveTo function

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Did not work. It did not jump me this time like the char:moveto, but it just kept me still

Read the edit I’ve done on the last reply of mine.

Where are they originally placed at…?

Yes.

Wait what… Where are they originally placed?

Hm. In the gif you sent in looks like the player spawns above then falls through the floor.