Spawning R15 user's avatars as R6 in Studio

I think this code is broken for R6 character meshes. You will need to check if any of the objects returned by GetCharacterAppearanceAsync is a Folder and only parent the contents to the character if it is a CharacterMesh.

See this for information on the new body parts format:

I’ve got a module that can be used to create R6 or R15 characters given a UserId using GetCharacterAppearanceAsync. It also does all the welding logic for hats locally so it can be used for local only NPCs.

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