so im working on a round system where dead players cannot speak to living players, but dead players can see the chat of living players. the problem is, this line is problematic:
speaker:SetMainChannel("Dead")
even though im setting the main channel to “Dead” it returns this error:
17:03:13.011 Players.nuttolum.PlayerScripts.ChatScript.ChatMain.ChatWindow:540: Channel 'All' does not exist. - Client - ChatWindow:540
17:03:13.011 Stack Begin - Studio
17:03:13.011 Script 'Players.nuttolum.PlayerScripts.ChatScript.ChatMain.ChatWindow', Line 540 - function SwitchCurrentChannel - Studio - ChatWindow:540
17:03:13.011 Script 'Players.nuttolum.PlayerScripts.ChatScript.ChatMain', Line 620 - function DoSwitchCurrentChannel - Studio - ChatMain:620
17:03:13.011 Script 'Players.nuttolum.PlayerScripts.ChatScript.ChatMain', Line 895 - Studio - ChatMain:895
17:03:13.011 Stack End - Studio
no, i have not deleted the “All” channel
yes, i have tried to create it, it said it already exists
ive found a few threads having similar issues, but none with a solution. i was tempted to post this as a bug report but im not confident enough in myself to rule out a stupid mistake