Stabilizing Spring and Recoil with FPS Unlockers

Use a while loop instead of RunService, which uses CPU/Engine time instead of GPU time.

You only want to use RunService when you WANT to rely on a dynamic clocktime depending on the client’s GPU.

If you want a fixed time, which depends on the CPU clock, which is always static unless the engine isn’t responding, you’re gonna wanna use a while loop, which is what they exist for.

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