Hey, I need some help with this. I want to make a staff only wall so this is what I have:
local Proximity = script.Parent
local Proximity2 = game:GetService(“Workspace”).part.ProximityPrompt1
local ProtectedCall = pcall
local GroupId = 17256639
local GroupRank = 1
Proximity.Triggered:Connect(function(Player)
local Success, Result = ProtectedCall(function()
return Player:GetRankInGroup(GroupId)
end)
if Success and
Result >= GroupRank then
local backpack = player.Backpack
local tool = game.ServerStorage.Part1 -- make sure you have that item in serverstorage if not change to replicated storage and change “Cup” to your item mame.
local IsCup = true
local toolClone = tool:Clone()
if IsCup == true then
toolClone.Parent = backpack
end -- this might be an extra end if script doesnt work delete it and try again
end
end
end)
This is not working, please help