how is this tutorial useful because I don’t see any use for this
When a star creator joins the game you created its a proud moment for the developers . Since star creators are influencers in the roblox community the developers could join them and ask them their opinion about the game and what changes to make . It might not be useful for all , but its useful for few people too.
I joined one of your games, I should appear on your discord logs. Let me know if you see me
It’s time for us to use this for Throwing Simulator
I would suggest switching the webhook to guilded
A small notice in your script.
Admins and owners are not star creators, therefore making the webhook fire if they join the game. You would have to check if the role is equal to that of a member.
Even more epic moment for the game owner
Well, it still needs to be addressed if we are limiting the requests to Star Creators only.
At this point just rename this post to what it really is, “How to make a join logger through discord webhooks”. Just log all the players that join your game and not a star creator cause there’s no point in logging that.
Also this will no longer work because discord blocked any request coming from Roblox, so you will need a proxy if you want to continue “logging star creator joins”.
I don’t think it’s that much necessary. It’s a minor change with a minor impact, as you won’t expect those staff members in your game usually.
That will stack in a lot and is definitely not suggested to log every player who joins in. The post is made specifically for star creators who join the experiences.
And yes, this would still work using a Guilded webhook instead of a discord one. Proxies are not required
It is good and useful to get info about star creators who joined your game.
I don’t know why people are getting it into Webhook Spam, Account Termination, etc?
Hey @AceDevArnav ,
Discord banned Roblox messages, and you cannot post messages to Discord directly from Roblox, you need to have github or glitch.com, I prefer github as you can host the repos on some external server data base like heroku
^ Please refer to the thread above. Hosting a proxy / using 3rd party methods are not usually recommended. Use a guilded webhook instead