Please note I am currently typeing this on my phone so I won’t be able to show any video examples of the problem that is accuring.
Recently I decided I wanted to make a custom character controller without a humanoid. One of the major hurdles, that I am trying to overcome is that due to player character not having a humanoid it is prone to falling over.
What I mean by this is that walking down slops, up slopes and walking off of objects is currently impossible due to the player falling over most of the time.
What are some of the things I can due to prevent this from happening?