Stop character from decelerating after they stop

How would I make it so that a player isn’t affected by air resistance?
Basically: If you turn of gravity, you can move but you stop moving when you stop inputting W, A, S, or D.
I want it so that if gravity is off, the player keeps going in the direction that they were going without stopping.
I’ve looked on the devforum already but I didn’t find anything.

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try the new humanoid ControllerManager, it’s pretty new and hasn’t released on mobile and console yet but it has what you’re looking for

I’ll check it out tomorrow, thanks! I’m going to leave the post open to see if there are any other solutions though!

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