use the updated one i edited my post
and put it in a local script
use the updated one i edited my post
and put it in a local script
local count = 0
local counting = true
task.spawn(function()
while true do
if counting == true then count += 1 end
task.wait(1)
end
end)
local plr = game.Players.LocalPlayer -- this only work in a local script
--when dies
plr.Character.Humanoid.Died:Connect(function()
counting = false
end)
--when they spawn
plr.CharacterAdded:Connect(function()
counting = true
end)
Doesnt even give me a fail output this time.
do i put this instead of the old script or use both? I tried both but just to be sure
that means its working but i didnt add anything to change the text
you have to change the text now when you change t he counter
local count = 0
local counting = true
task.spawn(function()
while true do
if counting == true then count += 1 end
script.Parent.Text = tostring(count)
task.wait(1)
end
end)
local plr = game.Players.LocalPlayer -- this only work in a local script
--when dies
plr.Character.Humanoid.Died:Connect(function()
counting = false
end)
--when they spawn
plr.CharacterAdded:Connect(function()
counting = true
end)
Before i try that i tried mixing the two together and made this but it only counts and doesnt stop local count = 0
local counting = true
while counting and count < 10000000000000000000000000000000000000000 do
wait(1)
script.Parent.Text = tostring(count)
count = count + 1
end
local plr = game.Players.LocalPlayer – this only work in a local script
–when dies
plr.Character.Humanoid.Died:Connect(function()
counting = false
end)
Also no need to add when spawned. I removed spawning back in straight up. Made the respawn time inf
It worked!! Thanks a ton! Have been trying to figure it out for too long
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