local connections = {}
coroutine.wrap(function()
if roundType == "Banana" then
local players = game.Players:GetChildren()
for i = 1,#players do
if players[i].Character ~= nil then
connection[player] = players[i].Chatted:Connect(function(msg)
if msg == "banana" then
print("Im an epic banana")
end
end)
end
end
end
end)()
------
-- at the end of your while loop
for _,con in pairs(connections)do
con:Disconnect()
end
my guy I don’t know what you are talking about, I don’t think you understand the problem here.